Hand
Last updated
Last updated
A hand is a specific type of part. HandModel inherits from PartModel. Therefore, it contains extra variables that are described bellow:
Bones: Wrist bone.
Parts: Thumb, index, middle, ring and pinky fingers.
Points: Palm points, ray and midpoints.
Palm center: Most interior point of the surface of the hand. For both hands:
Right direction (red) goes from palm center to wrist.
Up direction (green) goes from palm center to thumb knuckle.
Palm normal: Point that shares same position as palm center but with different rotation. For both hands:
Forward direction (blue) matches normal vector of palm surface.
Palm exterior: Palm line point under pinky knuckle.
Palm interior: Palm line point under index knuckle.
Pinch center: Midpoint between thumb tip and index tip.
Throat center: Midpoint between thumb knuckle and index knuckle.
Ray: Point where forward vector of each of its representations represents the direction the hand is pointing towards.
HandView offers two functions to toggle hand visuals and physics:
SetHandVisuals (bool enabled, string representationKey)
SetHandPhysics (bool enabled)