Bone
Last updated
Last updated
Bones are components of a part and they contain one or more points. Bones can be connected to other bones from their or other parts (children bones). Bones don't have a module registry so they cannot have extra modules registered. Variables of this module are described bellow:
Human Body Bone: Common human-body bone (side-dependent). It can be useful for searching the parts tree for a particular bone. You can find more details about this enumeration here.
Children: List of children bones. Children bones will be at the same level (siblings).
Parent: Parent bone of current bone. Null for BodyModel.root
.
Points: List of bone points. Bone points will be at the same level (siblings).
Point: First item of the list of points. Handy for bones with one point (most common case).
Part: Part of which this bone is.