Finger
Last updated
Last updated
A finger is a specific type of part. FingerModel inherits from PartModel. Therefore, it contains extra variables that are described bellow:
Knuckle: Main point of some of the bones of the finger. This point usually equals FingerModel.bonesFromRootToTip[0].point
but sometimes some fingers can include metacarpal bones.
Tip: Extra point in the distal bone of the finger that represents the terminal point of the finger.
Length: Total length of the finger from knuckle to tip after applying scale.
Bones From Root To Tip: Finger bones, ordered from root to tip by AvatarController.
Hand: Equals FingerModel.parent as fingers will always be children parts of a hand.