AbstractTsf

AbstractTsf (class) and AbstractTsfStruct (struct) store a transformation without being linked to any GameObject. It's possible to copy this transformation from an existing Transform or applying it to an existing Transform.

In particular, an abstract transformation (AbstractTsf or AbstractTsfStruct) contains the following variables:

  • Position: Vector3 that represents the position to apply.

  • Rotation: Quaternion that represents the rotation to apply.

  • Space: Reference frame (local or world) under which positiona dn rotation will be applied.

  • LocalScale: Vector3 that represents the scale to apply (only in local space).

  • Name: Name that represents this transformation for debugging purposes (optional).

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