Hand

Extended SubModel

A hand is a specific type of part. HandModel inherits from PartModel. Therefore, it contains extra variables that are described bellow:

References

  • Bones: Wrist bone.

  • Parts: Thumb, index, middle, ring and pinky fingers.

  • Points: Palm points, ray and midpoints.

Palm points

  • Palm center: Most interior point of the surface of the hand. For both hands:

    • Right direction (red) goes from palm center to wrist.

    • Up direction (green) goes from palm center to thumb knuckle.

  • Palm normal: Point that shares same position as palm center but with different rotation. For both hands:

    • Forward direction (blue) matches normal vector of palm surface.

  • Palm exterior: Palm line point under pinky knuckle.

  • Palm interior: Palm line point under index knuckle.

  • Pinch center: Midpoint between thumb tip and index tip.

  • Throat center: Midpoint between thumb knuckle and index knuckle.

  • Ray: Point where forward vector of each of its representations represents the direction the hand is pointing towards.

Extended SubView

HandView offers two functions to toggle hand visuals and physics:

  • SetHandVisuals (bool enabled, string representationKey)

  • SetHandPhysics (bool enabled)

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